Developers Blog forum discussions within at the NEVERDIE
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January 2011 - What's Going on?
First of all, Much Respect to you who continue to hold your ground in ROCKtropia.
December was a RollerCoaster Ride for us at the studio, but we have hit the ground running in 2011 and we are very much inspired to Get ROCKtropia ready for SXSW in March.
We are working on balancing issues and GamePlay issues including Turrets, mob maturities, Blueprints, Apartment shop item points etc...
We hope to introduce improvements and some band aid solutions with each patch.
On a Larger Scale we are working toward fleshing out the Vision of ROCKtropia and laying the the Foundation for our First Major Event and the introduction of our Narrative..
Quests, storylines, Events, New Characters, Unique items and Musical Marketing Partners are all Very much in the Works and we are in a production Frenzy.
We will keep you Posted....
Keep us Posted with your feedback in the Forums and We will all make headway together.
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Im excited to see what happens.
narfi
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Yep, I'm also looking forward to what is to come.
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Bring it on dude, Looking forward to it,
Keep it up guys!
Andy.
[Sapeian Sap Kilmore] What are you asking him to do Xarkon 0.o
[jediIllusionary Xarkon Scylla] enter the ring
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Would be nice if you post some list of fixes when there has been an update, but don't spoil things like FPC seems to do lately, telling what new items there is etc. that is something I want to find my self! But fixes to the things you mention yourself "GamePlay issues including Turrets, mob maturities, Blueprint bugs, Apartment shop item points etc." would be nice in a list after an update. And you say you'll keep us updated, which I like!
Good luck with 2011!
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YAY!. You know i packed up and moved to Rocktropia the day it opened and i have not left ONCE. The big things i'd like to see are mob spawns make a little sense. The turret issue and mobs being spawned on TP's and TP's not having turrets drives me a little nuts. I'd like you to make like specific areas too not totally random mob spawns and having all kinds of different once all over. Like make a spawn of low end zombies in one are and powerfull zombies far away.
We really need a vareity of newbie hunting grounds to start people off on. Then bring in more bigger guys I also like the idea of light hitting high hp mobs for teams, but make it make sense. Like have a big fat zombie that can't move quick or hit hard but has lots of HP.
I'm really curious to how the storyline is going to work. I'm really hoping it can make sense of some things. Espescialy when MA is lagging behind and we can kill vampires with any kind of weapon. Like a metoeor that is orbiting that makes vampires and werewolves just like us, but stronger and meaner.
Rock the Rocktropia

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Originally Posted by
RexDameon
Like make a spawn of low end zombies in one are and powerfull zombies far away.
We really need a vareity of newbie hunting grounds to start people off on. Like have a big fat zombie that can't move quick or hit hard but has lots of HP.
There are low end zombies in three locations, BAMF HQ, Takeover Outpost and Docklands (ranked from easiest to hardest, BAMF however contains different difficulties).
And there are Zombies with more HP, the Nomad and then the Outlaw with most HP.
But yes I agree more newbie spawns would be good...
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Hiya, Quick update, things are coming along nicely
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Originally Posted by
NEVERDIE
Hiya, Quick update, things are coming along nicely

any ETA on the next vu?
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